The Fires Lab

Mastering Targeting Through Practical Application

Decide · Detect · Deliver · Assess

Product 1 of 3

Decide: The High-Payoff Target List

The decide function starts the targeting process. It translates the commander's intent into priorities and engagement guidance.

In the decide function we determine which targets are most worth engaging, and with what to engage them. We use the information from the intelligence planning process, which occurred previously, to create a fires plan that supports the mission. We cannot engage every target. We may run out of ammunition, or, more importantly, we may engage a less important target at the expense of missing a target that is crucial to our plan to defeat the enemy. The decide function produces three products, and you will build them one at a time: the high-payoff target list (HPTL) on this page, the attack guidance matrix (AGM) next, and the target selection standards (TSS) last. Adapted from MCTP 3-31B, Appendix A.

At the end of the third page you will see all three products together on one worksheet, the way a fire support cell actually keeps them.

Two kinds of targets

Before you can build a target list, you must understand two terms:

TermMeaningWhose mission?
High-value target (HVT)A target the enemy commander needs to accomplish his mission.Enemy's mission
High-payoff target (HPT)A target whose loss will significantly contribute to the success of our mission. HPTs are chosen from the HVT list.Our mission

The S-2's list of eight enemy elements in the scenario is the HVT list. Your first job is to decide which of those HVTs are HPTs — the ones worth spending our limited sensors and ammunition on, because attacking them directly helps us seize the bridge.

The eight enemy elements — the HVT list

All eight elements from the S-2's list are shown on the map. The map does not tell you which ones are high-payoff targets. That is your decision in the tasks below.

Known to exist — location not established

This map shows what we have located, and the restricted fire area around the bridge. A dashed symbol is where we assess he will be. Elements we have not found are set apart below, with no position. Open the full map and its complete key
RefElementWhere it sits
1Ammunition supply pointWell to the rear, 6 km behind the river. Holds the mortar and ATGM ammunition.
2ATGM sectionDug in on the high ground overlooking the crossing.
3Field kitchenFurthest back of all, with the rear-area trains.
4Engineer obstacle teamOn the bridge itself.
5Battalion command postIn the treeline, 4 km behind the river. Relocates every 24 hours.
6Logistics trucksMove along the road at night between the supply point and the fighting positions.
7Reconnaissance squadThe only enemy element on our side of the river.
8120 mm mortar platoonDeepest of the fighting elements, but still close enough to reach the bridge.

Task 1.1 — Nominate the High-Payoff Targets

NOT DONE

Review the commander's guidance on the Scenario page. From the S-2's HVT list, select the elements that should become HPTs. Remember: ammunition is limited, the attack is in 48 hours, and every mission must serve the plan to seize the bridge intact.

Task 1.2 — HVT or HPT?

NOT DONE

The enemy infantry platoon holds prepared positions beyond the bridge and will fight our assault force. Why is it an HVT but not an HPT in this operation?

Task 1.3 — Build the High-Payoff Target List (HPTL)

NOT DONE

Put the five HPTs in priority order using the ▲ and ▼ buttons. Everything you need is in the commander's guidance:

Reminder — Brigade Commander's Guidance

“My intent is to seize the Kordan bridge intact and cross before the enemy can react. To do that, fires must accomplish three things:

  1. Protect the bridge — stop the enemy engineers before they can drop it.
  2. Disrupt enemy indirect fire — do not allow the enemy to use mortars on friendly units as we are forced to concentrate near the bridge.
  3. Disrupt enemy command and control — there is a significant risk the enemy will request indirect artillery fire or reinforcements when he learns friendly forces are concentrated near the bridge. We must disrupt his command and communications network to mitigate this risk.

Nothing may be allowed to stop a vehicle on the span. A single burning vehicle on that bridge and we have done the enemy's demolition for him — we will have seized a crossing we cannot cross. The ATGM section is the only thing in his order of battle that can do that, and it is already laid on the crossing. The ATGM team must not be able to affect my vehicles as they cross that chokepoint. Ammunition is limited — every mission must serve this plan.”

His three requirements are already in priority order — but you have four targets, and the fourth is not simply added to the bottom. Read the last paragraph again and ask which losses would end the mission, and which would only hurt.

  • 1Battalion command post
  • 3Engineer obstacle team
  • 4ATGM section
  • 5120 mm mortar platoon