The Fires Lab

Master Targeting Through Practical Application

Commander's Objectives → Fires → Mission Success

Product 1 of 3

Decide: The High-Payoff Target List

The decide function starts the targeting process. It translates the commander's intent into priorities and engagement guidance.

In the decide function we determine which targets are most worth engaging, and with what to engage them. We use the information from the intelligence planning process, which occurred previously, to create a fires plan that supports the mission. We cannot engage every target. We may run out of ammunition, or, more importantly, we may engage a less important target at the expense of missing a target that is crucial to our plan to defeat the enemy. The decide function produces three products, and you will build them one at a time: the high-payoff target list (HPTL) on this page, the attack guidance matrix (AGM) next, and the target selection standards (TSS) last. Adapted from MCTP 3-31B, Appendix A.

At the end of the third page you will see all three products together on one worksheet, the way a fire support coordination cell (FSCC) actually keeps them.

Two kinds of targets

Before you can build a target list, you must understand two terms:

TermMeaningWhose mission?
High-value target (HVT)A target the enemy commander needs to accomplish his mission.Enemy's mission
High-payoff target (HPT)A target whose loss will significantly contribute to the success of our mission. HPTs are chosen from the HVT list.Our mission

The S-2's list of eight enemy elements in the scenario is the HVT list. Your first job is to decide which of those HVTs are HPTs — the ones worth spending our limited sensors and ammunition on, because attacking them directly helps us seize the bridge.

Nominating High Payoff Targets from the High Value Target List

Situation map of the Kordan bridge sector, showing the coordinated fire line, the restricted fire area and the retain task at the bridge, and the suspected enemy locations.
The map depicts an estimate of the enemy situation. The ? icons represent our estimate of suspected enemy locations. Open the full map and its complete key

Task 1.1 — Nominate the High-Payoff Targets

NOT DONE

From the S-2's HVT list, select the elements that should become HPTs. Remember: ammunition is limited, the attack is in 48 hours, and every mission must serve the plan to seize the bridge intact.

Task 1.2 — HVT or HPT?

NOT DONE

The enemy infantry platoon holds prepared positions beyond the bridge and will fight our assault force. Why is it an HVT but not an HPT in this operation?

Task 1.3 — Build the High-Payoff Target List (HPTL)

NOT DONE

Put the five HPTs in priority order using the ▲ and ▼ buttons. Everything you need is in the commander's guidance:

His three requirements are already in priority order — but you have four targets, and the fourth is not simply added to the bottom. Read the last paragraph again and ask which losses would end the mission, and which would only hurt.

  • 1Battalion command post
  • 3Engineer obstacle team
  • 4ATGM section
  • 5120 mm mortar platoon